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Streamers Biggest Wins – #22 / 2020

The possibilities seem endless! Credits: Photo of Schurman courtesy of Schurman. Schurman left answered some questions via email about how his company started from scratch and grew to be acquired by a longstanding leader in the casino industry. We met and found we had compatible company visions. Was acquisition always the end goal? From there the game took its category by storm. It can happen — just look at us small-town guys! Our quality and our performance really impressed WMS, and then the possibility of acquisition was finally raised. Guess what, no stores wanted it. Year by year, we captured market share from competitors until we were number one. We will be adding jobs to support our goals and needs. We reached number one on various platforms through our history, with tremendous unit sales, all stemming from playing that first slot machine. We had followed their success and respected their work — ever since their first release. We hired Jim Thompson, who is still with us today serving as our President, to get the games sold. We were foolish and VERY hungry! What talent we could not get locally we were able to recruit to the area. We were huge fans of the company and the rest speaks for itself. How did you get to that position? Whoever would have imagined that we eventually would be working for the very company that inspired us — WMS, the legendary pinball machine maker and igniter of the general video game industry with their Defender and Joust games. Later, we released some classic WMS slot themes into the mobile apps channel, with an equally impressive performance. He was crazy enough to take me up on it, and so we began in With zero dollars in the bank, my Dad had to pay our rent and we put food on the table through loans. It quickly rocketed to number one in its category. Our first employees are still with us all the way through our most recent hires, with the exception of just two individuals. Stay tuned. We believe that WMS content is the premier casino content and we expect that we can put them in leading positions on various platforms. We also expanded into general card games and casino games with table, racing and bingo. Since then, we have released a portfolio that includes about any kind of casino product you can name on about every major platform. Silicon Prairie News: How did you decide to start the business, and how has it grown over the years? This causes us to pay closer attention to things most traditional video game developers do not consider. I saw the opportunity to try to bring an authentic experience to the player at home — something I would want to play. Our focus on family and creativity has had the affect of zero turn-over. I bought everything that was out there. Eventually we sold one batch into Office Max, which sold so well they then made it a standing product. The people, the products, the vision … it all matched up. It was incredible! We have lots of goals, lots of energy, and lots of exciting things to watch for. We were told repeatedly the space was too crowded and that with so many already large, recognizable names in the marketplace, there was no place for a new game with no brand following. Now we are one with our mentors. As time went on, people lined up to work at Phantom. Schurman answered some questions via. Since both of our parents lived in Cedar Falls and we needed their support, we had little choice but to stay. So I went to the video game store and looked for available casino games. I would have to say dream something impossible. We had no official training — just a bunch of books to teach us how to code and make graphics. In response, due to our affinity for their products, we told WMS that we wanted to work with them, more so than any other company. We have a couple of ideas being worked, but obviously you will have to wait and watch. What a dream come true! When no one would publish us, we brought on two partners to help us print copies. WMS had an interest in getting their products into retail and other popular, growing gaming channels such as Mobile and Social. His company, Phantom EFX , became known for creating casino games for home entertainment, especially for developing mobile and social platforms. I talked to a childhood friend, Danny Stokes, and asked him to start a video game company with me. None of them held a candle to the actual experience in the casino. We believe this is just a great location that has helped plant all of our great colleagues here. From our very beginning, we think of ourselves as a slot developer first and a video-game maker second. Sign up to receive daily updates in your inbox.{/INSERTKEYS}{/PARAGRAPH} We had not discussed selling before, but then again. WMS told us we understood casino development far beyond what they had expected from a video game company. His company, Phantom EFX, became known for creating casino games for home entertainment, especially for developing mobile and social platforms. We have been WMS employees only for a matter of days at this point, but there is tremendous excitement from all employees on both sides. At the time, we had no idea what we were getting into. WMS game content has proven itself in non-wagering games, and they are strongly encouraging us to pursue those channels. We even released an MMO for the casino world. Working out goals, strategy, and roadmaps is exactly what we are doing right now. This is a huge boon for the area and we expect to see additional growth here. {PARAGRAPH}{INSERTKEYS}Aaron Schurman fell in love with casino gaming at a young age and decided to bring the concept home. We pushed and pushed.